3D Animation I
The computer has become the standard viable tool in the creation of animated features. Using the Maya interface, students apply the fundamentals of animation through simple exercises that include the bouncing ball, a blade of grass, a pendulum, and an animated flour sack. Focus is on the application of the principles of animation, such as squash and stretch, timing and motion, anticipation, acting, reacting, follow-through and overlapping action, slow in and slow out, exaggeration, secondary action and appeal.
All sections for this course are in progress.