Designing Learning Materials with UDL

Typical/Expected Stages of Professional Development Relative to Experience EXCITE STAGE EXPLORE STAGE ENGAGE STAGE EXPAND STAGE
Multiple Means of Engagement I have not created any learning materials yet. I can create learning materials that build some connection to industry/life in a community setting. I can create learning materials that have elements of learner goal setting (e.g., achieving course learning requirements by specific dates, etc.), lots of connection to industry/life with some purposeful community-building activities (e.g., icebreakers, getting to know each other, working together to complete a task, social activities, etc.) built in. I can create learning materials that optimize goal-setting, student motivation, and connection to industry/life in an environment that builds community and focuses on building good learning skills (e.g., time management, study skills, etc.)
Multiple Means of Representation I have not created any learning materials yet. I can create learning materials that typically engage students in one or two ways (e.g., lecture and discussion). I can create learning materials that engage students in a few different ways (e.g., lecture, discussion, visual analysis, and walk-around activities), often with connections between concepts. I can create learning material that engage students in multiple ways, maximizes learning transfer, and provides connections between concepts for students.
Multiple Means of Action and Expression I have not created any learning materials yet. I can create ways for students to express learning that allows them to monitor their progress in a course. I can create ways for students to express learning in a few ways that often allow them to monitor their own progress in the course. I can create varied ways for students to express learning that optimizes the use of assistive technology where necessary (e.g., text-to-speech software, mobility devices, etc.), guides students to manage information appropriately (e.g., using visual organizers, student organization apps, etc.), and allows students to monitor their own progress against stated performance objectives.